Vladimir Alyamkin
Vladimir Alyamkin
Making games with Unreal Engine
Moscow, Russia

About

Tech Lead at Pushkin Studio (Mail.Ru Group). Working with Unreal Engine since 2011. In love with open source. Open for creative collaboration with artists on pet projects.

Skills

ProgrammingProject ManagementShaders

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
C++
C++
C#
C#
Visual Studio
Visual Studio
Sublime Text
Sublime Text
Photoshop
Photoshop
Game Textures
Game Textures

Productions

  • 111
    • Mobile Game
      Armored Warfare: Assault
    • Year
      2018
    • Role
      Lead of UE4 development team
    • Company
      My.Com B.V.
  • Pin 001
    • Mobile Game
      Hobbit Pinball
    • Year
      2014
    • Role
      Project management; All the Code; Custom ball physics; UX/UI; Lighting and scene setup; Design;
    • Company
      Hiazma Games / Moarbile
  • Qxed2zehhd8
    • Video Game
      Coma: Mortuary
    • Year
      2014
    • Role
      UDK consultant/contractor
    • Company
      Naga Entertainment
  • Doom 001
    • Mobile Game
      Doominator
    • Year
      2013
    • Role
      All the Code; Custom squad AI system; VFX creation; UX/UI; Level design; Lighting and scene setup;
    • Company
      Hiazma Games
  • Sc 001
    • Video Game
      SeaCraft
    • Year
      2013
    • Role
      Code; Materials and shaders; VFX creation; UX/UI; Ship physics; Game design; Project management
    • Company
      Hiazma Games
  •  cover
    • Mobile Game
      Z End: World War
    • Year
      2013
    • Role
      Technical Director; Analytics;
    • Company
      Moarbile
  • Traf 001
    • Mobile Game
      Traffic Hunting
    • Year
      2013
    • Role
      All the Code; Custom car damage system; Custom infinity runner system for UDK;
    • Company
      Sky Games